Mission Groups
Project Phoenix
Included Missions
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Prologue
Mission Group: Season 01
Posts: 30
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Homecoming
Mission Group: Season 01
Posts: 42
For over a century, Earth has been a fortress of solitude, a world that turned its back on the stars in the wake of The Burn. But the devastating wake of the DMA crisis has finally shattered that isolation. In a historic and fragile move, Earth has officially petitioned to rejoin the Federation, signaling a return to the alliance it once founded. To bridge this century-wide gap, a legendary former Starfleet Officer has been called back into active service, tasked with navigating the cutthroat diplomacy and deep-seated tensions of the reunification talks. But as the ink dries on the preliminary charters in San Francisco, a shadow has fallen over the cradle of humanity that threatens to permanently silence its heart.
A master criminal has bypassed the vaunted United Earth Defense Force systems, unleashing a sophisticated computer virus that is systematically dismantling the planet’s vital infrastructure. From the massive weather control arrays that hold back the rising tides to the orbital power grids that fuel the megacities, the digital nervous system of Earth is being flayed alive. This isn't just an act of terror; it is a calculated deconstruction of a world that had only just begun to lower its shields.
To make matters worse, a lethal, fast-acting plague has been unleashed upon the population. This engineered biological nightmare is spreading with a virulence that defies local medical protocols, turning the dream of reunification into a struggle for basic survival. With the planet’s resources stretched to the breaking point and the formal Federation alliance not yet codified, Earth finds itself in a desperate race against time. The hospitals are failing, the quarantine zones are crumbling, and the very seat of the future is on the brink of becoming a graveyard.
The mission is clear, and the stakes have never been higher for the returning diplomat and their team. They must infiltrate the corrupted global mainframe to hunt down the rogue code and stabilize the life-support grids before the planet’s systems go dark forever. Simultaneously, Starfleet must navigate a world gripped by panic and sickness to synthesize a cure for this mysterious plague. Earth survived the Burn and the terror of the DMA, but it will not survive this without a miracle from the stars. -
Feral
Mission Group: Season 01
Posts: —
A routine field exercise on a desolate world turns into a desperate fight for survival when a ghost from the galaxy’s past comes crashing down from the sky.
Under the blistering sun of an uninhabited desert planet, the crew and a squad of opinionated cadets are locked in a tactical "capture the flag" war game. Heat, exhaustion, and Phasers make for a brutal afternoon - until a burning transport barge cuts across the atmosphere and plummets into a craggy canyon miles away.
Investigating the smoking wreckage, the landing party discovers a grim remnant of the distant past: a sole Klingon warrior named Gokmehl, Daughter of Oshugh, desperate, hostile, and fiercely protective of his cargo. Cut off and heavily outnumbered, Gokmehl unleashes the deadliest asset at his disposal: a crate of ravenous, razor-fanged targs.
With hungry beasts stalking the rocks, Phasers dangerously underpowered for real combat, and a rogue survivor trying to hijack their shuttlecraft for an escape, a simple training exercise suddenly becomes a trial by fire.
To survive the canyon, the crew must wrangle wild predators, outmaneuver a warrior who would rather die in glory than surrender, and keep their argumentative cadets from turning on each other before the sun goes down. -
Homecoming - Short Treks
Mission Group: Season 01
Posts: 0
For over a century, Earth has been a fortress of solitude, a world that turned its back on the stars in the wake of The Burn. But the devastating wake of the DMA crisis has finally shattered that isolation. In a historic and fragile move, Earth has officially petitioned to rejoin the Federation, signaling a return to the alliance it once founded. To bridge this century-wide gap, a legendary former Starfleet Officer has been called back into active service, tasked with navigating the cutthroat diplomacy and deep-seated tensions of the reunification talks. But as the ink dries on the preliminary charters in San Francisco, a shadow has fallen over the cradle of humanity that threatens to permanently silence its heart.
A master criminal has bypassed the vaunted United Earth Defense Force systems, unleashing a sophisticated computer virus that is systematically dismantling the planet’s vital infrastructure. From the massive weather control arrays that hold back the rising tides to the orbital power grids that fuel the megacities, the digital nervous system of Earth is being flayed alive. This isn't just an act of terror; it is a calculated deconstruction of a world that had only just begun to lower its shields.
To make matters worse, a lethal, fast-acting plague has been unleashed upon the population. This engineered biological nightmare is spreading with a virulence that defies local medical protocols, turning the dream of reunification into a struggle for basic survival. With the planet’s resources stretched to the breaking point and the formal Federation alliance not yet codified, Earth finds itself in a desperate race against time. The hospitals are failing, the quarantine zones are crumbling, and the very seat of the future is on the brink of becoming a graveyard.
The mission is clear, and the stakes have never been higher for the returning diplomat and their team. They must infiltrate the corrupted global mainframe to hunt down the rogue code and stabilize the life-support grids before the planet’s systems go dark forever. Simultaneously, Starfleet must navigate a world gripped by panic and sickness to synthesize a cure for this mysterious plague. Earth survived the Burn and the terror of the DMA, but it will not survive this without a miracle from the stars. -
Flashpoint
Mission Group: Season 01
Posts: 7
A century of isolation forged brutal grudges, and the post-Burn galaxy is a lethal place to hold them.
As Starfleet fights to rebuild a shattered Federation, a routine training exercise is launched to integrate former regional rivals, but when a sudden, violent ion flare tears through, what was meant to be a simple tactical drill rapidly descends into a nightmare.
Deep within a surging ion storm, systems fail, Warp Drives go dark, and subspace communications collapse. Trapped aboard the Andorian starship Vol’Rala, Captain Azizi sh'Cholar’s crew is blind to the void outside. When ionic discharges batter the hull, compromised tactical computers feed a devastating lie to the bridge: they are under targeted attack by their exercise partner, the Ni’Varian vessel Khazara, commanded by Captain Paafith.
With old Andorian paranoia ignited and sensors unable to distinguish between lightning-like ionic bolts and incoming phaser fire, sh'Cholar orders an immediate counterassault. Now, two Starfleet vessels are dodging tumbling asteroids, riding turbulence, and trading live fire in the dark.
As false targeting data pushes both crews toward point-blank range, a handful of officers are caught in the middle of a spiraling firefight. To stop a bloody end, they must restore fried systems, bypass corrupted computer networks, and cool hot-headed commanders before a single misunderstanding destroys two starships—and shatters the fragile peace of a newly reunited galaxy. -
Leverage
Mission Group: Season 01
Posts: —
The Federation is built on trust. The Chain aims to shatter it in a single hour.
On the planet Vash-ti, the inaugural "Post-Burn Unity Summit" is shattered when a specialized Emerald Chain strike team infiltrates the central rotunda. Led by the calculating Orion Commander Gail’a, the team has taken six Federation representatives hostage—each of whom are from a different key member world. The rotunda has been converted into a sensory-deprived fortress; all sensors, cameras, and external communications have been systematically neutralized.
Gail’a has issued a chilling ultimatum: she demands a fully fueled, long-range transport vessel and a clear flight path out of the system. If Starfleet intervenes or the clock hits the sixty-minute mark, the diplomats will be executed, and the rotunda will be leveled. For a Federation struggling to maintain its fragile borders, the deaths of these six leaders would be a catastrophic blow to its credibility and would ignite long-simmering tensions among the member worlds.
As the crew arrives on-site, they are effectively blind. They must engage Gail’a in a tense war of words, attempting to discern the team’s true strength, their escape route, and the layout of the booby-trapped rotunda - all while the commander pushes them toward a breaking point, testing their commitment to the "no-win" scenario.
With the clock ticking and a ruthless enemy who anticipates every tactical maneuver, the crew must decide: do they yield to the demands of a terrorist syndicate, or do they risk everything on a desperate, high-risk breach to save the representatives of their own union? -
Scapegoat
Mission Group: Season 01
Posts: —
A high-profile diplomatic transport should be a routine assignment, but in a galaxy rebuilding after a century of isolation, peace is a fragile illusion.
En route to Ni’Var to finalize a crucial treaty between Trill and Vulcan leadership, the crew plays host to Sunhial Tiax, a high-ranking Trill attorney. Tensions immediately simmer aboard the ship as old cultural prejudices resurface -particularly among Andorian crew members, whose home world outlawed the legal profession centuries ago. But cultural friction turns to outright crisis hours before arrival, when Sunhial Tiax is found brutally murdered in their quarters, killed by a plasma torch stolen from engineering.
With all eyes pointing toward the outspoken Andorian security personnel, the ship becomes a pressure cooker of suspicion and diplomatic dread. Demands for justice roll in from Trill representatives, while the Andorian crew fiercely resists what they see as a targeted witch hunt.
As the security team fights through a maze of tampered logs, planted evidence, and sabotaged tool kits, they begin to uncover a far more sinister truth: a quiet campaign of xenophobic sabotage orchestrated from within Starfleet’s own ranks.
In a race against time before a major diplomatic catastrophe erupts, the crew must unmask a insidious conspirator on their own decks - before the killer strikes again, escapes into the void, or tears the fragile new Federation apart from the inside. -
Flashpoint - Short Treks
Mission Group: Season 01
Posts: 0
A century of isolation forged brutal grudges, and the post-Burn galaxy is a lethal place to hold them.
As Starfleet fights to rebuild a shattered Federation, a routine training exercise is launched to integrate former regional rivals, but when a sudden, violent ion flare tears through, what was meant to be a simple tactical drill rapidly descends into a nightmare.
Deep within a surging ion storm, systems fail, Warp Drives go dark, and subspace communications collapse. Trapped aboard the Andorian starship Vol’Rala, Captain Azizi sh'Cholar’s crew is blind to the void outside. When ionic discharges batter the hull, compromised tactical computers feed a devastating lie to the bridge: they are under targeted attack by their exercise partner, the Ni’Varian vessel Khazara, commanded by Captain Paafith.
With old Andorian paranoia ignited and sensors unable to distinguish between lightning-like ionic bolts and incoming phaser fire, sh'Cholar orders an immediate counterassault. Now, two Starfleet vessels are dodging tumbling asteroids, riding turbulence, and trading live fire in the dark.
As false targeting data pushes both crews toward point-blank range, a handful of officers are caught in the middle of a spiraling firefight. To stop a bloody end, they must restore fried systems, bypass corrupted computer networks, and cool hot-headed commanders before a single misunderstanding destroys two starships—and shatters the fragile peace of a newly reunited galaxy. -
Static
Mission Group: Season 01
Posts: —
One compromised secret can ignite a war. One transmission can end a peace.
Ambassador Nilaalk, a prominent Ni'Varian statesman, is en route to Bajor to navigate the delicate, shifting politics of the post-Burn sector. But the Ambassador carries a heavy burden: he is in the early, volatile stages of Bendii Syndrome. In a moment of neurological vulnerability, Nilaalk inadvertently leaked sensitive, classified personal journals to a covert operative.
Now, those journals are in the hands of the Venari Ral—a ruthless criminal syndicate notorious for turning galactic instability into pure profit. The logs contain inflammatory, out-of-context geopolitical theories that characterize the Federation’s post-Burn cooperation with Bajor as a cynical, colonial ploy to manipulate the planet’s spiritual autonomy and extract rare resources.
The Venari Ral have seized control of a remote subspace relay station near the Bajoran sector, intending to broadcast these journals across the entire subsector. Their goal is not ideology, but chaos: by inciting a militant Bajoran uprising against the Federation, they intend to shatter the fragile Bajoran-Federation treaty and create a power vacuum, allowing the syndicate to seize control of vital trade routes and supply chains.
As the crew arrives at the relay station, they find it trapped in a lethal logic-loop—life support is failing, the station is a tomb of dead personnel, and a high-level Venari Ral slicer is fighting a desperate digital war to override the facility’s safeties and initiate the broadcast.
With only five hours until the transmission becomes inevitable, the crew must board the derelict station, neutralize the digital threat, and navigate the treacherous landscape of a post-Burn galaxy. The clock is ticking, the Bajoran militia is on high alert, and the truth—or at least, a dangerous version of it—is about to go live.
Included Mission Groups
Season 01
After a freak accident, Starfleet One has been whisked to the future - the 32nd Century to be exact - in the midst of a future more alien than anything they have ever before encountered. The galaxy is in shambles. Following a devastating catastrophe known as "The Burn," the United Federation of Planets has fallen into the shadows of yesterday and a new alliance known as the Emerald Chain is triumphant. Now the crew of Starfleet One find themselves trapped in a future not their own struggling to make contact with friends while in the cross-hairs of a new foe.
Included Missions
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Burning in the Skies
Posts: 31
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Waiting for the End
Posts: 47
The greatest invention in history is the Warp Drive. Powered by incredible energies, it was an engine of destiny that propels a vessel across the vast ocean of space. The galaxy depends on Warp Drive; without it disease kills, hunger grows, and wars rage as governments fall to dust. Then came the Burn. In an instant every vessel, every outpost, every world using a Warp Drive for power, for propulsion, to live erupted into a ball of flame. Now the galaxy is in pieces with people preying upon others for basic needs and every moment of every day is a struggle to survive.
After months of searching, the crew of Starfleet One have made successful contact with the Federation Starship Anesidora and are invited to travel with them to meet up with Starfleet Battle Group Omega; however, things are far from cozy. After a daring raid by an unknown enemy the command codes for Battle Group Omega have been stolen and they are unable to pursue without risking their own destruction. It is up to the crew of the newly rechristened Federation One to investigate and recover the codes or the last best hope for the galaxy could suffer a fate worse than death. -
The Messenger
Posts: 58
The greatest invention in history is the Warp Drive. Powered by incredible energies, it was an engine of destiny that propels a vessel across the vast ocean of space. The galaxy depends on Warp Drive; without it disease kills, hunger grows, and wars rage as governments fall to dust. Then came the Burn. In an instant every vessel, every outpost, every world using a Warp Drive for power, for propulsion, to live erupted into a ball of flame. Now the galaxy is in pieces with people preying upon others for basic needs and every moment of every day is a struggle to survive.
Running low on essential supplies and fuel, Starfleet One is trapped broken and alone in a galaxy as alien as they've ever known. The ship and crew decide to visit an abandoned Federation asteroid base to retrieve much needed supplies, but their fuel reserves are running low and tempers are flaring. When a faint alien signal is detected offering hope they must ask themselves who can you trust in a galaxy of the damned? -
When They Come for Me
Posts: 42
The greatest invention in history is the Warp Drive. Powered by incredible energies, it was an engine of destiny that propels a vessel across the vast ocean of space. The galaxy depends on Warp Drive; without it disease kills, hunger grows, and wars rage as governments fall to dust. Then came the Burn. In an instant every vessel, every outpost, every world using a Warp Drive for power, for propulsion, to live erupted into a ball of flame. Now the galaxy is in pieces with people preying upon others for basic needs and every moment of every day is a struggle to survive.
The crew have intercepted a message that Yasin Elria, a high ranking Starfleet Admiral, will be transferred from an Emerald Chain prison through the Exchange on Svaian II. Frustrated by their difficulties in reconnecting with the Federation and running low on critical resources, the crew launch a daring mission to rescue her, but is it a trap designed to draw them out for their fortune of dilithium?
Season 02
After struggling to survive on their own for six months in the post-Burn galaxy, Starfleet One has made contact with remnants of the United Federation of Planets and Starfleet: Battle Group Omega. As old as Starfleet One itself, Battle Group Omega is among the last hopes for the galaxy of fear as they fight to bring the Federation back from the brink of extinction and restore its place as the dominant power of the galaxy. Is the crew of Starfleet One ready for their methods?
Included Missions
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Wrong Side of Heaven
Posts: 15
Almost a year has passed since the crew of Starfleet One were thrust into the devasting, post-Burn future. The Federation is nearly gone, enemies lurk behind every corner, and their once friendly neighborhood has become the final frontier once again. Battle Group Omega, the Federation's last line of defense, have been infiltrated and their command codes stolen. Now it is up to the crew of the newly christened Federation One to save the day before it is too late.
Federation One is on the hunt! Renegades have stolen the command codes of Battle Group Omega and are planning to sell them to the highest bidder, but there is another complication. While searching, Federation One has received a distress call from Svian II. The Emerald Chain is there and are threatening to destroy the planet. Without the support of Omega, it's up to the crew of Federation One to prevent an atrocity. -
No One Gets Left Behind
Posts: 63
Almost a year has passed since the crew of Starfleet One were thrust into the devasting, post-Burn future. The Federation is nearly gone, enemies lurk behind every corner, and their once friendly neighborhood has become the final frontier once again. Battle Group Omega, the Federation's last line of defense, have been infiltrated and their command codes stolen. Now it is up to the crew of the newly christened Federation One to save the day before it is too late.
While tracking the renegade Starfleet shuttle near the Briar Patch, the crew of Federation One receive a distress call from Risa. Their weather control grid is malfunctioning and ferocious storms are devastating the entire planet. Only the crew of Federation One are within range to help them, but the question remains will helping the Risans doom Battle Group Omega and the Federation to the pages of history? -
Remember Everything
Posts: 65
Almost a year has passed since the crew of Starfleet One were thrust into the devasting, post-Burn future. The Federation is nearly gone, enemies lurk behind every corner, and their once friendly neighborhood has become the final frontier once again. Battle Group Omega, the Federation's last line of defense, have been infiltrated and their command codes stolen. Now it is up to the crew of the newly christened Federation One to save the day before it is too late.
After a narrow escape Federation One has tracked the saboteur to the Hekaras Corridor, a narrow passage amidst a sea of deadly subspace anomalies and tachyon storms. Knowing that this may be their last chance to intercept before the spy can share their treasure of Battle Group Omega's prefix codes to the highest bidder, the crew launches a daring assault to recover the codes before it is too late. But, what happens when the Hakarans - who have lost their homeworld because of the tragedies of yesterday - intervene? -
Righteous Side of Hell
Posts: 9
Almost a year has passed since the crew of Starfleet One were thrust into the devasting, post-Burn future. The Federation is nearly gone, enemies lurk behind every corner, and their once friendly neighborhood has become the final frontier once again. Battle Group Omega, the Federation's last line of defense, have been infiltrated and their command codes stolen. Now it is up to the crew of the newly christened Federation One to save the day before it is too late.
Having defeated the treacherous Battle Group Omega, the crew of Federation One have been given their reward: the coordinates for Federation Headquarters deep within the Alpha Quadrant. As they return home for the first time in centuries the question is will they be hailed as heroes or seen as pariahs from the past?